1. The Rush game type is extremely one sided. For those of you who have played Bad Company 1, Rush follows the same premise as Gold Rush, only instead of gold you destroy M-COM stations. ;]S.S.D.D. Teams are not randomized between rounds so if you get a good team against you, youre pretty much fraked. The game type is a good idea, but it needs work, randomize the teams between rounds and it would be fine. This brings me to another point.
2. The UAV. Bad Company had player controlled artillery (as opposed to the commander controlled artillery from Battlefield 2 and 2142), this game has the UAV. A small helicopter drone capable of not only razing a target with a very nice machine gun, but lazing at target and letting what I assume is a Predator drone rain a missile down. The missile goes to where the laser is pointed, so you have control over where it lands after firing. This is a problem, because, if a player is so inclined, he can sit high up and rain down missiles upon everyone and go unopposed. Granted the missiles take forever to reload, but they are fairly powerful and you could destroy the M-COMs with no problem. It needs to go.
3. Vehicles. I tried the tank, and its better than the first... didn't get a chance to pilot a chopper, so I dunno. Though I will say, giving the attackers many tanks and the defenders 1 Apache, and then later a single Black Hawk is just a tad unfair.
4. Kill cams. FFS, does every game have to have a kill cam? This one isn't as bad as Modern Warfare 2's(where you can see through your killers eyes), but its bad enough. I liked the challenged of trying to find the sniper that just picked me off. And I don't need to see the guy who just knifed me teabag my corpse in 3rd person. I don't need or want it. And another thing... if I'm killed I don't want to spend a second in first person as my body falls over, dead... just put me at the kit screen and be done with it. Oh, and more importantly, I don't want people being able to see me after I've killed them. I have my hidey holes for a reason, I want to stay hidden
5. Kits. Played Sniper. Found I'm still fairly good at it in this game. The M24 handles nicely, though I wish the bolt could be worked while looking down the scope, I'm sure real snipers are able to, why cant I? Bullets drop, and require significant lead time if the target is moving. They also leave trace, and I've used that a few times to locate and counter-snipe others. Didn't mess with the other classes yet. Will tomorrow.
6. Unlocks. Standard fair, demo allows for a 1 tier unlock for each class, and a few shot guns for all classes. Also gadgets and specializations.
7. The Frostbite Engine. Sucks. I'm not a fan of destructible terrain. I like the wall I'm hiding behind to stay intact under tremendous amounts of explosive firepower. And someone explain how stabbing a door or chain link fence with a combat knife will destroy it... The engine is good. Good graphics, solid controls, but the destructible stuff need to go. It just does.
8. EA's servers. For a demo, they are flawless. No lag or anything. Though there still are jerks.... but that cant be helped. I applaud EA for getting something working right.... maybe theres hope for them yet.... ok, probably not.
9. WHY THE DUCK CAN I NOT GO DUCKING PRONE??????
Will I buy the game. Frak no. It plays well, but the engine is a huge turn off for me.
This post has been edited by Richard Sierzega: 08 February 2010 - 04:22 AM

Sign In
Register
Help
This topic is locked





MultiQuote

